Building AI-Powered NPCs in Unreal Engine 5.7
About This Webcast
NVIDIA ACE is a suite of AI models and SDK's designed to help middleware and game developers build knowledgeable, actionable, and conversational in-game characters. ACE provides efficient cloud and on-device AI models that enable speech and intelligence for in-game characters. Attend this webinar to: See a demo of the ACE Plugins for Unreal and learn how to use it. Have a chance to ask NVIDIA employees questions. (C) NVIDIA Corporation 2026. All rights reserved. No recording of this webinar should be made or reposted without the express written consent of NVIDIA Corporation. Privacy Center | Contact Us | © 2026 NVIDIA Corporation. All rights reserved. NVIDIA Corporation, 2788 San Tomas Expressway, Santa Clara, CA 95051.
Speakers
Richard Cowgill
RTX Unreal Engine Evangelist , NVIDIA
Richard Cowgill is a game developer with over 20 years of experience, having contributed to the Battlefield and Borderlands series, as well as many others. His indie game, Stay in the Light, is one of the first ray-tracing-only games. As an RTX Unreal evangelist for NVIDIA, he helps developers fully utilize Unreal Engine and ray-tracing technology.
Kelsey Mihalatos
RTX Unreal Engine Tech Artist , NVIDIA
Kelsey Mihalatos came to NVIDIA in 2018, bringing her passion for game art with a strong focus on 3D modeling, texturing, and level creation in Unreal Engine. She has worn many hats since her arrival, including quality assurance, RTX technologies producer, and now with her current role as an NVIDIA RTX Unreal Engine tech artist. She leverages her expertise and passion for game art to bridge the gap between cutting-edge RTX technologies and content creation workflows.
Warren Drones
Technical Product Manager | ACE , NVIDIA
Warren Drones is a technical product leader with 10+ years of experience across gaming, real-time graphics, technical art, and interactive content creation. Before joining NVIDIA, he held product and technical art roles at Epic Games, contributing to Unreal Engine workflows for gaming, broadcast, and live events. On the NVIDIA ACE team, Warren helps bring AI tools to market for more dynamic gameplay.